Game modes
Six ways
to play
Each league picks one. Tap the rules if you want the details.
Race · friends and family
League table
Everyone in one table. New match every Monday.
The rules
A weekly match on steps, active minutes or distance. Play on totals, or against your own normal, so the person who usually walks least can still win the week.
One on one · rivals
Duels
You against one rival. Seven days. Loser buys coffee.
The rules
Gleeroo pairs everyone up, a new opponent every week. Three points for a win, one for a draw. Lost? Ask for a rematch.
Training · any sport
Weekly goals
Set your own target. Hit it, collect points.
The rules
Everyone sets their own weekly target in sessions, minutes or kilometres, in any sport: running, gym, padel, cycling, swimming, yoga, team sports. Hit it for points and keep your flame alive. Never minus points, and two jokers for the weeks life gets in the way.
Together · no table
Team goal
One big number. Everyone pushes it.
The rules
The whole league works toward one shared target. No ranking, just progress. Reached it? Set a new goal with the same team.
Together · on a real map
Journey
The whole mob walks to Rome. Every step moves the group.
The rules
Pick a route, Stockholm to Rome or your own. Steps and kilometres from every device move the whole mob along the map. A postcard at every stop and a travel medal at the end.
Teams · offices and clubs
Team match
Department against department.
The rules
Split a big league into teams, by department or club. Teams compete on the average per person per day, so size doesn't win. Captains, team chat and team history included. A team needs at least 5 players before it shows, so nobody can be singled out.
Leo
Sara
Maja